PAX West 2017 Gamingbalooza…

Photo Sep 02, 1 29 49 PM

I spent much of the weekend with friends and strangers, at the PAX West 2017, an annual event gathering for gamers of the video and tabletop variety. The feelings shared among us involved excitement, cheer, and anticipation of gaming.

The event itself is the largest event of its kind in the Pacific Northwest. Now held at Washington State Convention Center in Downtown Seattle, the event is host to hundreds of companies big and small, and its many ticket holders (at least 70,000).

For me, the event was about exploration into the ever changing industry of interactive games and its culture. I sought out a lot of new indie games, and stuff coming out for PC (not much of a console gamer anymore). Though VR and MMOs are the rising rage, I loved the new treasures of side-scrolling platformers, tactical turn-based strategy, and single-player RPGs; many with a nostalgic old-school edge to them.  For the tabletop variety, I gravitated toward fun, storyline based card games for play at parties (plenty of new stuff around here).

Now, I am exhausted and will write more of my PAX impressions soon on my other blog, strangerworlds.com. Meanwhile, here are some pics taken by me of select moments of this crazy fun show.

– Orion T

 

Recent Memories of the PAX 2015

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Last weekend, I played around at the PAX Prime convention..

There, a gathering of gamer geeks mingled with developers, creators and producers of digital interactive and physical tabletop games. The PAX (Penny Arcade Expo) Prime show remains the main one of its kind since 2004, as the event now branched more shows throughout the US and Australia. Still, the PAX Prime show remains popular here in downtown Seattle.

I took many pictures and notes of the three (out of four) days spent there. I have them featured on another site (strangerworlds.com) of which I contribute occasional entries on indie geek-culture. Here are some pictures below, with different notes. If you are further interested and would like more of my PAX coverage, click here for Part 1, and here for Part 2.

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Typical activity on the showroom floor. Just imagine loud booming sounds and the occasional gameplay mic commentary.

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Typical board game fun spread around the show. There is much to appreciate over a fully-developed game after a lengthy long to set-up.

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The largest and strangest of displays…promoting Magic:the Gathering, a game more addictive than crack (not that I tried and compared crack..I’m just assuming based on my long past MTG obsession).

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Über had a cool gimmick, where you may catch a ride in post-apocalyptic vehicles promoting the upcoming Mad Max game.

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Perhaps the most infamous of promotions at this PAX, for the hilariously adult card game, Cards Against Humanity. Stand in line for a lengthy time for exclusive cards placed inside terrible tasting Popsicles. And for a set, you must get all three.

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The walkway through an empty hall to get to that truck and kind-of hidden parts of the show. Worthwhile for the Exploding Kittens game signed by the creators, sold within.

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Classy gals got game!

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A giant Pikachu balloon reminds us that Pokemon will never die

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One of many colorful booths pimping out the expensive tech for rich nerds out there.

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One of many big screens for those who enjoy watching games in big screens..

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Got medical insurance?

Vault Boy from the Fallout game franchise gave this show a thumbs up!

So close, yet far away in distant lands..

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After an hour wait, me finally trying out the Oculus VR system for my first time. That was a very interesting experience, for my love of science fiction and where this may take us humans decades from now..and that’s not just in playing fancy video games..

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That’s all for here. I will likely be back for next year, and looking forward until then.

– Orion

Pictures of Yesterday 4/19/14

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Stranger worlds are ever close..

And here, are some pics from my great adventure at the annual NorWesCon science fiction and fantasy convention. This was my first attendance to this event (now in its 37th year); of which I had a grand time discovering new fiction, turning strangers into friends, and cheering on the boldest among us.

There will be more pics (and more musings) for a few alt-pop websites, soon

In the meantime:

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Picture by Orion Tippens. Note: Do not copy or use any of the images here or herein without written consent (contact Orion at travelingorion.wordpress.com). © Copyright 2014 Orion Tippens. All Rights Reserved

8-bit adventuring in the old Nintendo land..

I present two pieces of vintage digital art, from an aged, underrated Nintendo video game. 

Faxanadu, for the Nintendo Entertainment System. Released in 1987 in Japan, 1989 in North America, and released recently for the Nintendo Wii Virtual Console.

The is the end, after completing the game. You have restored nature and beauty to your hometown and surroundings.

"Daggers and wingboots, mantras and monsters await you" - Faxanadu game box box cover tagline

This is in contrast, to its beginning.. See, one person can really make a difference!

Faxanadu opening

This was an excellent game, of which I and many others enjoyed. The game was developed and imported/translated from Japan by Hudson Soft, a third-party company known, for being lesser known. This game was often found in discount bins later on, which got my attention. I was a sucker for action games with role-playing elements. But wow! I loved the look, the gameplay, the music. The story, not so much. It was simple, but enough to keep me going. I felt the visuals told their own story through progression.

Here are some further notes on the two shots, and the game itself:

  • In both shots, our unnamed protagonist walks alone on the road. In the ending, he walks away from the castle. In the beginning, he walks towards the castle. Both acts, done in an odd shuffling, crudely animated fashion.
  • Most of the game is up and through that gigantic tree in the background. It’s the World Tree. The huge tree is home to many townsfolk and evil monsters. This is fantasy of the best kind, where one must expand their imagination to accept the unbelievable.
  • Like most games of that era, Faxanadu had a very fixed color palette. Only 64 (56 unique) colors were possible, and on-screen only 25 could be used. Such limitations led to some brilliant thinking on selection and style. For Faxanadu, we have tones of browns, greens, tans, blue, etc, perfect for setting the tone of this great game. 
  • Pixellation is beautiful, when done right.  It takes skill to produce more from less, especially in complex settings like this.
  • I can not find the game artist for this. There are no credits in the ending (the usual place) for the game, unfitting for this epic game. I found nothing on the Internet. Hopefully, I will get back to this someday with an update.

Here is the text from the back of the game packaging:

“You are the elves’ last hope. Outside the town walls lurk monsters with the power to destroy anything in their path. Inside the walls, water and time are running out. Soon the ancient elf town of Eolis will vanish into eternity. Only you can save Eolis. No one else dares to venture beyond the walls, onto the World Tree, where towns and fortresses precariously await the whims of fate at the hands of the Evil. You are searching for the water source and for an antidote to the poison that makes the water undrinkable. To find them you’ll need gold and food and magic, speed with a sword… and luck. Every town holds a new mystery, every fortress a new danger. Merchants will sell you magic and valuable tools, but it’s up to you to figure out what you need. Long, secret mantras help you slip through the mists, but will you survive the next challenge? This is Faxanadu, the legend, the adventure – the incredible journey on the World Tree!”

Sometimes, I like to think my day is this exciting.