The Game Lights at PAX West

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I did nothing worth writing about for this passing weekend.

But the last weekend before through Labor Day, I did heavily geek out to my side passion for a big event of digital interactive entertainment, or video games as normals will call it.

Here in the Pacific Northwest, we have this annual PAX West convention, a big gathering for video game entertainment and tabletop gaming enthusiasts. Fans, publishers, developers, merchants…all mingle, promote, share, discover, collect, and most importantly to play. All held at and around the Washington State Convention Center in downtown Seattle.

It was all good fun, which is the least I ask for in a successful PAX West.

For me, it’s mostly the discovery and exploration of what’s fresh and exciting for my gaming desires. Here at the PAX West, the indie game scene is growing with new developers, presenting fresh spins on traditional platforming styles, shoot-em-ups, complex thinking and problem-solving.

Of the presented games, I am looking most forward to Gris, a stunningly visual platformer focused on puzzle elements and abstract storytelling. Here is a trailer on that…

Other upcoming games I anticipated above others at PAX West: My Friend Pedro, Megaman 11, The MessangerPraey for the GodsIndivisible. All of which, are not games that require much of my time, with beautiful visuals, concepts, storytelling pull…yet using gameplay mechanics from the classics (mostly platforming), and mixing them with new tech and innovation.

Here are some colorful LED backed moments from PAX West. All part of a loud, colorful jungle of new tech and consumer splendor.

And that’s all for here. But, I did write a bit more on it for another site, strangerworlds.com. Click here to read my full report.

 

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